使用canvas仿Echarts实现金字塔图的实例代码

初始化canvas基本信息 并实现大小自适应

1
2
3
4
5
<template>
  <div id="canvas-warpper">
    <div id="canvas-tooltip"></div>
  </div>
</template>

先创建 canvas画布

1
2
3
4
5
6
7
8
9
10
// 创建canvas元素
this.canvas = document.createElement('canvas')
// 把canvas元素节点添加在el元素下
el.appendChild(this.canvas)
this.canvasWidth = el.offsetWidth
this.canvasHeight = el.offsetHeight
// 将canvas元素设置与父元素同宽
this.canvas.setAttribute('width', this.canvasWidth)
// 将canvas元素设置与父元素同高
this.canvas.setAttribute('height', this.canvasHeight)

获取画布中心点 方便后面做自适应和定点

1
2
3
4
this.canvasCenter = [
       Math.round((this.canvasWidth - this.integration.distance[0] * 2) / 2) + this.integration.distance[0],
       Math.round((this.canvasHeight - this.integration.distance[1] * 2) / 2) + this.integration.distance[1]
     ]

监听传来的数据 并计算数据占比

刚好在这编写 数据排序(sort)的传入配置

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
watch: {
  data: {
    immediate: true,
    deep: true,
    handler(newValue) {
      // 数据总量
      let totalData = 0
      newValue.forEach(element => {
        totalData = totalData + Number(element.value)
      })
      this.dataInfo = newValue.map(item => {
        const accounted = (item.value / totalData) * 100
        return { ...item, accounted, title: this.integration.title }
      })
      if (this.integration.sort === 'max') {
        this.dataInfo.sort((a, b) => {
          return a.value - b.value
        })
      } else if (this.integration.sort === 'min') {
        this.dataInfo.sort((a, b) => {
          return b.value - a.value
        })
      }
    }
  }
},

下面可以确定金字塔4个基本点的位置了

这几个基本点的位置决定在后面金字塔展示的形状 可以根据自己的审美进行微调

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
if (this.canvas.getContext) {
       this.ctx = this.canvas.getContext('2d')
       // 金字塔基本点位置
       this.point.top = [this.canvasCenter[0] - this.canvasWidth / 13, this.integration.distance[1]]
       this.point.left = [
         this.integration.distance[0] * 1.5,
         this.canvasHeight - this.integration.distance[1] - this.canvasHeight / 5
       ]
       this.point.right = [
         this.canvasWidth - this.integration.distance[0] * 1.9,
         this.canvasHeight - this.integration.distance[1] - this.canvasHeight / 5
       ]
       this.point.bottom = [
         this.canvasCenter[0] - this.canvasWidth / 13,
         this.canvasHeight - this.integration.distance[1]
       ]
       this.point.shadow = [
         this.integration.distance[0] - this.canvasCenter[0] / 5,
         this.canvasHeight / 1.2 - this.integration.distance[1]
       ]
       for (const key in this.point) {
         this.point[key][0] = this.point[key][0] + this.integration.offset[0]
         this.point[key][1] = this.point[key][1] + this.integration.offset[1]
       }
     } else {
       throw 'canvas下未找到 getContext方法'
     }

完整代码

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
  let el = document.getElementById('canvas-warpper')
  // 创建canvas元素
  this.canvas = document.createElement('canvas')
  // 把canvas元素节点添加在el元素下
  el.appendChild(this.canvas)
  this.canvasWidth = el.offsetWidth
  this.canvasHeight = el.offsetHeight
  // 将canvas元素设置与父元素同宽
  this.canvas.setAttribute('width', this.canvasWidth)
  // 将canvas元素设置与父元素同高
  this.canvas.setAttribute('height', this.canvasHeight)
  this.canvasCenter = [
    Math.round((this.canvasWidth - this.integration.distance[0] * 2) / 2) + this.integration.distance[0],
    Math.round((this.canvasHeight - this.integration.distance[1] * 2) / 2) + this.integration.distance[1]
  ]
  if (this.canvas.getContext) {
    this.ctx = this.canvas.getContext('2d')
    // 金字塔基本点位置
    this.point.top = [this.canvasCenter[0] - this.canvasWidth / 13, this.integration.distance[1]]
    this.point.left = [
      this.integration.distance[0] * 1.5,
      this.canvasHeight - this.integration.distance[1] - this.canvasHeight / 5
    ]
    this.point.right = [
      this.canvasWidth - this.integration.distance[0] * 1.9,
      this.canvasHeight - this.integration.distance[1] - this.canvasHeight / 5
    ]
    this.point.bottom = [
      this.canvasCenter[0] - this.canvasWidth / 13,
      this.canvasHeight - this.integration.distance[1]
    ]
    this.point.shadow = [
      this.integration.distance[0] - this.canvasCenter[0] / 5,
      this.canvasHeight / 1.2 - this.integration.distance[1]
    ]
    for (const key in this.point) {
      this.point[key][0] = this.point[key][0] + this.integration.offset[0]
      this.point[key][1] = this.point[key][1] + this.integration.offset[1]
    }
  } else {
    throw 'canvas下未找到 getContext方法'
  }
  this.topAngle.LTB = this.angle(this.point.top, this.point.left, this.point.bottom)
  this.topAngle.RTB = this.angle(this.point.top, this.point.right, this.point.bottom)
  // 计算各数据点位置
  this.calculationPointPosition(this.dataInfo)
},

计算金字塔每条边的角度

为了后面给每个数据定点 但是 唉~ 奈何数学太差 所以我就想到了一个方法 :

每条数据的定点范围肯定都是在 四个基本点的连线上。那我把每个基本点连线的角度求出来 ,到时候 在进行角度翻转到垂直后 再求每个条数据所占当前基本点连线的占比不就行了?

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
/**
  * @description: 求3点之间角度
  * @return {*} 点 a 的角度
  * @author: 舒冬冬
  */
 angle(a, b, c) {
     const A = { X: a[0], Y: a[1] }
     const B = { X: b[0], Y: b[1] }
     const C = { X: c[0], Y: c[1] }
     const AB = Math.sqrt(Math.pow(A.X - B.X, 2) + Math.pow(A.Y - B.Y, 2))
     const AC = Math.sqrt(Math.pow(A.X - C.X, 2) + Math.pow(A.Y - C.Y, 2))
     const BC = Math.sqrt(Math.pow(B.X - C.X, 2) + Math.pow(B.Y - C.Y, 2))
     const cosA = (Math.pow(AB, 2) + Math.pow(AC, 2) - Math.pow(BC, 2)) / (2 * AB * AC)
     const angleA = Math.round((Math.acos(cosA) * 180) / Math.PI)
     return angleA
   }

计算各个数据点的位置

接下来就是确定每条数据的 绘画范围了

我们先把金字塔左边和有右边旋转垂直后的点的位置确定下来

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
/**
     * @description: 根据A点旋转指定角度后B点的坐标位置
     * @param {*} ptSrc 圆上某点(初始点);
     * @param {*} ptRotationCenter 圆心点
     * @param {*} angle 旋转角度°  -- [angle * M_PI / 180]:将角度换算为弧度
     * 【注意】angle 逆时针为正,顺时针为负
     * @return {*}
     * @author: 舒冬冬
     */
    rotatePoint(ptSrc, ptRotationCenter, angle) {
      const a = ptRotationCenter[0]
      const b = ptRotationCenter[1]
      const x0 = ptSrc[0]
      const y0 = ptSrc[1]
      const rx = a + (x0 - a) * Math.cos((angle * Math.PI) / 180) - (y0 - b) * Math.sin((angle * Math.PI) / 180)
      const ry = b + (x0 - a) * Math.sin((angle * Math.PI) / 180) + (y0 - b) * Math.cos((angle * Math.PI) / 180)
      const point = [rx, ry]
      return point
    },
1
2
const LP = this.rotatePoint(this.point.left, this.point.top, this.topAngle.LTB * -1)
      const RP = this.rotatePoint(this.point.right, this.point.top, this.topAngle.RTB)

这样就可以确定 每个数据点在 三条边上的各自所占长度了 完整代码
每个点的长度计算思路, 以在TL边上点为例:
拿到 LP (逆时针旋转 LTB角度后的位置)长度,根据数据所占总数据占比 求出该条数据的长度 再把角度转回去还原该边 就能拿到该条数据再 TL 边的上的位置信息。
const vertical = [ this.point.top[0], (LP[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1] ]

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
/**
  * @description: 计算数据的点位置
  * @param {*} val 点占比
  * @return {*}
  * @author: 舒冬冬
  */
 calculationPointPosition(val) {
   const LP = this.rotatePoint(this.point.left, this.point.top, this.topAngle.LTB * -1)
   const RP = this.rotatePoint(this.point.right, this.point.top, this.topAngle.RTB)
   let temporary = {
     left: [
       [0, 0],
       [0, 0],
       [0, 0]
     ],
     right: [
       [0, 0],
       [0, 0],
       [0, 0]
     ],
     middle: [
       [0, 0],
       [0, 0],
       [0, 0]
     ]
   }
   
   const dataInfo = val.map((item, index) => {
     if (index === 0) {
       for (const key in temporary) {
         if (key === 'left') {
           // 垂直后点的位置
           // 垂直后点点距离
           const vertical = [
             this.point.top[0],
             (LP[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1]
           ]
           // 还原后点的位置
           temporary.left = [this.point.top, this.rotatePoint(vertical, this.point.top, this.topAngle.LTB), vertical]
         } else if (key === 'right') {
           // 垂直后点点距离
           const vertical = [
             this.point.top[0],
             (RP[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1]
           ]
           // 还原后点的位置
           temporary.right = [
             this.point.top,
             this.rotatePoint(vertical, this.point.top, this.topAngle.RTB * -1),
             vertical
           ]
         } else if (key === 'middle') {
           // 垂直后点点距离
           temporary.middle = [
             this.point.top,
             [
               this.point.top[0],
               (this.point.bottom[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1]
             ],
             [
               this.point.top[0],
               (this.point.bottom[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1]
             ]
           ]
         }
       }
     } else {
       for (const key in temporary) {
         const vertical = JSON.parse(JSON.stringify(temporary[key][2]))
         if (key === 'left') {
           // 垂直后点点距离
           const vertical1 = [this.point.top[0], vertical[1] + (LP[1] - this.point.top[1]) * (item.accounted / 100)]
           // 还原后点的位置
           temporary.left = [
             this.point.top,
             this.rotatePoint(vertical1, this.point.top, this.topAngle.LTB),
             vertical1
           ]
         } else if (key === 'right') {
           // 垂直后点点距离
           const vertical1 = [this.point.top[0], vertical[1] + (RP[1] - this.point.top[1]) * (item.accounted / 100)]
           // 还原后点的位置
           temporary.right = [
             this.point.top,
             this.rotatePoint(vertical1, this.point.top, this.topAngle.RTB * -1),
             vertical1
           ]
         } else if (key === 'middle') {
           temporary.middle = [
             this.point.top,
             [this.point.top[0], (this.point.bottom[1] - this.point.top[1]) * (item.accounted / 100) + vertical[1]],
             [this.point.top[0], (this.point.bottom[1] - this.point.top[1]) * (item.accounted / 100) + vertical[1]]
           ]
         }
       }
     }
     return { ...item, temporary: JSON.parse(JSON.stringify(temporary)) }
   })
   this.dataInfo = dataInfo
 },

这样就拿到了每个数据在每一条边上所占长度的点位。

绘画

数据图层绘画

我们虽然拿到了每个数据在每一条边上所占长度的点位。 那怎么获取这条数据在该边上的所在的线段长度呢?
很简单 因为 第一条数据的在该边长度的第二个点的位置就是第二条数据的第一个点的位置
现在就可以进行下一步。
数据 图层的绘画了

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
/**
 * @description: 数据图层绘画
 * @param {*}
 * @return {*}
 * @author: 舒冬冬
 */
paintDataInfo() {
  // let data = JSON.parse(JSON.stringify(this.dataInfo))
  // data.reverse()
  var index = -1
  this.dataInfo = this.dataInfo.map(item => {
    index++
    if (this.integration.color.length === index) {
      index = 0
    }
    return { ...item, color: this.integration.color[index] }
  })
  this.dataInfo = this.dataInfo.map((item, index) => {
    let drawingPoint = []
    this.ctx.fillStyle = item.color
    this.ctx.beginPath()
    let point1, point2, point3, point4, point5, point6
    if (index === 0) {
      [point1, point2, point3, point4, point5, point6] = [
        item.temporary.left[0],
        item.temporary.left[1],
        item.temporary.middle[1],
        item.temporary.right[1],
        item.temporary.right[0],
        item.temporary.middle[0]
      ]
    } else {
      [point1, point2, point3, point4, point5, point6] = [
        this.dataInfo[index - 1].temporary.left[1],
        item.temporary.left[1],
        item.temporary.middle[1],
        item.temporary.right[1],
        this.dataInfo[index - 1].temporary.right[1],
        this.dataInfo[index - 1].temporary.middle[1]
      ]
    }
    this.ctx.moveTo(...point1)
    this.ctx.lineTo(...point2)
    this.ctx.lineTo(...point3)
    this.ctx.lineTo(...point4)
    this.ctx.lineTo(...point5)
    this.ctx.lineTo(...point6)
    drawingPoint = [point1, point2, point3, point4, point5, point6]
    if (this.integration.infoStyle.stroke) {
      this.ctx.shadowOffsetX = 0
      this.ctx.shadowOffsetY = 0
      this.ctx.shadowBlur = 2
      this.ctx.shadowColor = this.integration.infoStyle.strokeColor
    }
    this.ctx.fill()
    return { ...item, drawingPoint }
  })
}

以上就基本完成 金字塔图的核心内容了。

但是还是不够, 想要达到Echarts的简单的功能,单单有图是不行的

文字的绘画

字体绘画就比较简单了, 我们拥有每一个数据的点的位置,把每个数据点的 F C 两个点的长度 除2 的点的位置设为起点就行了

/**
   * @description: 绘画字体
   * 此方法请在 paintDataInfo() 执行后使用
   * @param {*}
   * @return {*}
   * @author: 舒冬冬
   */
  paintingText(lData) {
    this.ctx.shadowColor = 'rgba(90,90,90,0)'
    const color = this.integration.infoStyle.color ? this.integration.infoStyle.color : '#fff'
    const width = this.integration.infoStyle.width ? this.integration.infoStyle.width : 0
    const dotSize = this.integration.infoStyle.dotSize ? this.integration.infoStyle.dotSize : 4
    const offset = this.integration.infoStyle.offset ? this.integration.infoStyle.offset : [0, 0]
    let text = ''
    this.ctx.strokeStyle = color
    this.ctx.fillStyle = color
    this.dataInfo.forEach((item, index) => {
      if (item.drawingPoint) {
        let line = [
          [0, 0],
          [0, 0]
        ]
        this.ctx.font = `normal lighter ${
          this.integration.infoStyle.size ? this.integration.infoStyle.size : 14
        }px sans-serif `
        this.ctx.beginPath()
        if (lData && index + 1 === lData.l) {
          line = [
            [
              lData.obj.drawingPoint[2][0],
              (lData.obj.drawingPoint[2][1] - lData.obj.drawingPoint[5][1]) / 2 + lData.obj.drawingPoint[5][1]
            ],
            [
              lData.obj.drawingPoint[2][0] + lData.obj.drawingPoint[2][0] / 2 + width,
              (lData.obj.drawingPoint[2][1] - lData.obj.drawingPoint[5][1]) / 2 + lData.obj.drawingPoint[5][1]
            ]
          ]
          this.ctx.font = `normal lighter ${
            this.integration.infoStyle.size ? this.integration.infoStyle.size + 2 : 16
          }px sans-serif `
          text =
            this.integration.fontFormatter(item) !== 'default'
              ? this.integration.fontFormatter(item)
              : lData.obj.value + ' ---- ' + lData.obj.name
          this.ctx.setLineDash([0, 0])
          this.ctx.strokeText(
            text,
            line[1][0] + offset[0],
            line[1][1] + (this.integration.infoStyle.size ? this.integration.infoStyle.size + 2 : 14) / 3 + offset[1]
          )
        } else {
          line = [
            [
              item.drawingPoint[2][0],
              (item.drawingPoint[2][1] - item.drawingPoint[5][1]) / 2 + item.drawingPoint[5][1]
            ],
            [
              item.drawingPoint[2][0] + item.drawingPoint[2][0] / 2 + width,
              (item.drawingPoint[2][1] - item.drawingPoint[5][1]) / 2 + item.drawingPoint[5][1]
            ]
          ]
          text =
            this.integration.fontFormatter(item) !== 'default'
              ? this.integration.fontFormatter(item)
              : item.value + ' ----- ' + item.name
          this.ctx.setLineDash([0, 0])
          this.ctx.strokeText(
            text,
            line[1][0] + offset[0],
            line[1][1] + (this.integration.infoStyle.size ? this.integration.infoStyle.size + 2 : 16) / 3 + offset[1]
          )
        }
        this.ctx.setLineDash(this.integration.infoStyle.setLineDash)
        this.ctx.moveTo(...line[0])
        this.ctx.lineTo(...line[1])
        this.ctx.stroke()
        this.ctx.arc(...line[0], dotSize, 0, 360, false)
        this.ctx.fill() //画实心圆
      } else {
        throw '未找到 drawingPoint 属性'
      }
    })
  },

高亮图层

高亮图层无非就是监听鼠标移入位置,并且判断鼠标移入位置是否存在图层内,在哪个图层内,然后重新绘画当前图层

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/**
   * @description: 鼠标事件注册
   * @param {*}
   * @return {*}
   * @author: 舒冬冬
   */
  eventRegistered() {
    const canvasWarpper = document.getElementById('canvas-warpper')
    //注册事件
    canvasWarpper.addEventListener('mousedown', this.doMouseDown, false)
    canvasWarpper.addEventListener('mouseup', this.doMouseUp, false)
    canvasWarpper.addEventListener('mousemove', this.doMouseMove, false)
    // //注册事件
    // this.canvas.addEventListener('mousedown', this.doMouseDown, false)
    // this.canvas.addEventListener('mouseup', this.doMouseUp, false)
    // this.canvas.addEventListener('mousemove', this.doMouseMove, false)
  },
     /**
   * @description: 鼠标移动
   * @param {*} e
   * @return {*}
   * @author: 舒冬冬
   */
  // eslint-disable-next-line no-unused-vars
  doMouseMove(e) {
    const x = e.pageX
    const y = e.pageY
    this.highlightCurrentRegion(this.determineDataMouse(this.getLocation(x, y)))
    if (this.integration.tooltip.show) {
      this.showTooltip(this.determineDataMouse(this.getLocation(x, y)), this.getLocation(x, y))
    }
  },
/**
   * @description: 判断鼠标在哪层位置上
   * @param {*}
   * @return {*}
   * @author: 舒冬冬
   */
  determineDataMouse(mouseLocation) {
    let req = false
    for (let index = 0; index < this.dataInfo.length; index++) {
      if (this.insidePolygon(this.dataInfo[index].drawingPoint, mouseLocation)) {
        return (req = { l: index + 1, obj: this.dataInfo[index] })
      }
    }
    return req
  },
/**
   * @description: 高亮某一层级
   * @param {*} lData 层级数据
   * @return {*}
   * @author: 舒冬冬
   */
  highlightCurrentRegion(lData) {
    // const width = this.canvas.width;
    // this.canvas.width = width;
    this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
    if (!lData) {
      this.paintDataInfo()
      this.ctx.shadowColor = 'rgba(90,90,90,0)'
      this.paintingBody()
      this.paintingText()
      return
    }
    this.paintDataInfo()
    this.ctx.shadowColor = 'rgba(90,90,90,0)'
    this.paintingBody()
    this.ctx.fillStyle = lData.obj.color
    //  this.ctx.scale(1.05, 1.05)
    this.ctx.beginPath()
    this.ctx.moveTo(lData.obj.drawingPoint[0][0], lData.obj.drawingPoint[0][1])
    this.ctx.lineTo(lData.obj.drawingPoint[1][0], lData.obj.drawingPoint[1][1])
    this.ctx.lineTo(lData.obj.drawingPoint[2][0], lData.obj.drawingPoint[2][1])
    this.ctx.lineTo(lData.obj.drawingPoint[3][0], lData.obj.drawingPoint[3][1])
    this.ctx.lineTo(lData.obj.drawingPoint[4][0], lData.obj.drawingPoint[4][1])
    this.ctx.lineTo(lData.obj.drawingPoint[5][0], lData.obj.drawingPoint[5][1])
    this.ctx.shadowOffsetX = 0
    this.ctx.shadowOffsetY = 0
    this.ctx.shadowBlur = 10
    this.ctx.shadowColor = this.integration.infoStyle.highlightedColor
    this.ctx.fill()
    // 阴影绘制
    this.ctx.beginPath()
    this.ctx.moveTo(lData.obj.drawingPoint[0][0], lData.obj.drawingPoint[0][1])
    this.ctx.lineTo(lData.obj.drawingPoint[1][0], lData.obj.drawingPoint[1][1])
    this.ctx.lineTo(lData.obj.drawingPoint[2][0], lData.obj.drawingPoint[2][1])
    this.ctx.lineTo(lData.obj.drawingPoint[5][0], lData.obj.drawingPoint[5][1])
    this.ctx.fillStyle = 'rgba(120,120,120,.15)'
    this.ctx.fill()
    this.paintingText(lData)
  }

显示tooltip位置

可以先定义 tooltip 的渲染模板

然后在代码上进行渲染

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
showTooltip(lData, coordinates) {
    let canvasWarpper = document.getElementById('canvas-warpper')
    let canvasTooltip = document.getElementById('canvas-tooltip')
    if (lData) {
      canvasTooltip.style.zIndex = this.integration.tooltip.z
      canvasTooltip.style.transition =
        ' opacity 0.2s cubic-bezier(0.23, 1, 0.32, 1) 0s, visibility 0.2s cubic-bezier(0.23, 1, 0.32, 1) 0s,transform 0.15s'
      let html = JSON.parse(JSON.stringify(this.tooltipDiv))
      if (this.integration.tooltip.formatter) {
        html = this.integration.tooltip.formatter(lData)
      } else {
        const searchVal = [
          ['$[title]$', lData.obj.title],
          ['$[name]$', lData.obj.name],
          ['$[val]$', lData.obj.value],
          ['$[color]$', lData.obj.color],
          ['$[fontSize]$', this.integration.tooltip.fontSize],
          ['$[backgroundColor]$', this.integration.tooltip.backgroundColor],
          ['$[fontColor]$', this.integration.tooltip.fontColor]
        ]
        searchVal.forEach(el => {
          html = html.replaceAll(...el)
        })
      }
      canvasTooltip.innerHTML = html
      canvasWarpper.style.cursor = 'pointer'
      canvasTooltip.style.visibility = 'visible'
      canvasTooltip.style.opacity = 1
      let [x, y] = coordinates
      x = x + 20
      y = y + 20
      // 画布高度
      // canvasHeight: 0,
      // 画布宽度
      // canvasWidth: 0,
      // 判断是否超出框架内容
      if (x + canvasTooltip.clientWidth > this.canvasWidth) {
        x = x - canvasTooltip.clientWidth - 40
      }
      if (y + canvasTooltip.clientHeight > this.canvasHeight) {
        y = y - canvasTooltip.clientHeight - 40
      }
      canvasTooltip.style.transform = `translate3d(${x}px, ${y}px, 0px)`
    } else {
      canvasWarpper.style.cursor = 'default'
      canvasTooltip.style.visibility = 'hidden'
      canvasTooltip.style.opacity = 0
    }
  },

而一些其他的配置功能呢也是比较简单的操作了,主要是太懒了😂,
直接上完整源码吧! 源码上注释也比较全,不是很清楚的可以评论,我看到会回复的!

完整源码

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
<template>
  <div id="canvas-warpper">
    <div id="canvas-tooltip"></div>
  </div>
</template>
<script>
export default {
  name: 'Pyramid',
  props: {
    options: {
      type: Object,
      default: () => {
        return {
          title: '',
          // 主体离边框距离
          distance: [0, 0],
          // 主体偏移值 (x,y)
          offset: [0, 0],
          // 排序(max , min)优先
          sort: '',
          // 颜色
          color: ['#80FFA5', '#00DDFF', '#37A2FF', '#FF0087', '#FFBF00'],
          // 格式化字体输出
          fontFormatter: () => {
            return 'default'
          },
          // tooltip信息配置
          tooltip: {
            show: true, // 是否显示
            fontColor: '#000', //  字体内部颜色
            fontSize: 14, // 字体大小
            backgroundColor: '#fff', // tooltip背景
            formatter: null, // 回调方法
            z: 999999 // tooltip z-index层级
          },
          // 样式
          infoStyle: {
            stroke: false, // 是否描边
            strokeColor: '#fff', //描边颜色
            size: null, // 字体大小
            color: null, //颜色
            highlightedColor: '#fff', // 高亮颜色
            setLineDash: [0, 0], // 虚线值
            width: -10, // 设置多少 就会在基础上加上设置的值
            offset: [0, 0], // 字体x,y的偏移度
            dotSize: 4 //点大小
          }
        }
      }
    },
    // 渲染数据
    data: {
      type: Array,
      default: () => {
        return [
          { name: 'name1', value: 11 },
          { name: 'name2', value: 11 },
          { name: 'name3', value: 11 },
          { name: 'name4', value: 77 },
          { name: 'name5', value: 55 },
          { name: 'name6', value: 66 }
        ]
      }
    }
  },
  watch: {
    data: {
      immediate: true,
      deep: true,
      handler(newValue) {
        // 数据总量
        let totalData = 0
        newValue.forEach(element => {
          totalData = totalData + Number(element.value)
        })
        this.dataInfo = newValue.map(item => {
          const accounted = (item.value / totalData) * 100
          return { ...item, accounted, title: this.integration.title }
        })
        if (this.integration.sort === 'max') {
          this.dataInfo.sort((a, b) => {
            return a.value - b.value
          })
        } else if (this.integration.sort === 'min') {
          this.dataInfo.sort((a, b) => {
            return b.value - a.value
          })
        }
      }
    }
  },
  computed: {
    integration() {
      return {
        title: this.options.title ? this.options.title : '',
        // 主体离边框距离
        distance: this.options.distance ? this.options.distance : [0, 0],
        // 主体偏移值 (x,y)
        offset: this.options.offset ? this.options.offset : [0, 0],
        // 排序(max , min)优先
        sort: this.options.sort ? this.options.sort : '',
        // 颜色
        color: this.options.color ? this.options.color : ['#80FFA5', '#00DDFF', '#37A2FF', '#FF0087', '#FFBF00'],
        // 格式化字体输出
        fontFormatter: this.options.fontFormatter
          ? this.options.fontFormatter
          : () => {
              return 'default'
            },
        // tooltip显示
        tooltip: {
          show: this.options.tooltip ? (this.options.tooltip.show ? this.options.tooltip.show : true) : true, // 是否显示
          fontColor: this.options.tooltip
            ? this.options.tooltip.fontColor
              ? this.options.tooltip.fontColor
              : '#000'
            : '#000', //  字体内部颜色
          fontSize: this.options.tooltip ? (this.options.tooltip.fontSize ? this.options.tooltip.fontSize : 14) : 14, // 字体大小
          backgroundColor: this.options.tooltip
            ? this.options.tooltip.backgroundColor
              ? this.options.tooltip.backgroundColor
              : '#fff'
            : '#fff', // tooltip背景
          formatter: this.options.tooltip
            ? this.options.tooltip.formatter
              ? this.options.tooltip.formatter
              : null
            : null, // 返回方法
          z: this.options.tooltip ? (this.options.tooltip.z ? this.options.tooltip.z : 999999) : 999999 // tooltip z-index层级
        },
        // 样式
        infoStyle: {
          stroke: this.options.infoStyle
            ? this.options.infoStyle.stroke
              ? this.options.infoStyle.stroke
              : false
            : false, //是否描边
          strokeColor: this.options.infoStyle
            ? this.options.infoStyle.strokeColor
              ? this.options.infoStyle.strokeColor
              : '#fff'
            : '#fff', // 描边颜色
          size: this.options.infoStyle ? (this.options.infoStyle.size ? this.options.infoStyle.size : null) : null, // 字体大小
          color: this.options.infoStyle ? (this.options.infoStyle.color ? this.options.infoStyle.color : null) : null, //颜色
          width: this.options.infoStyle
            ? this.options.infoStyle.width || this.options.infoStyle.width !== 0
              ? this.options.infoStyle.width
              : -10
            : -10, // 设置多少 就会在基础上加上设置的值
          offset: this.options.infoStyle
            ? this.options.infoStyle.offset
              ? this.options.infoStyle.offset
              : [0, 0]
            : [0, 0], // 字体x,y的偏移度
          setLineDash: this.options.infoStyle
            ? this.options.infoStyle.setLineDash
              ? this.options.infoStyle.setLineDash
              : [0, 0]
            : [0, 0], //虚线值
          highlightedColor: this.options.infoStyle
            ? this.options.infoStyle.highlightedColor
              ? this.options.infoStyle.highlightedColor
              : '#fff'
            : '#fff', //高亮颜色
          dotSize: this.options.infoStyle
            ? this.options.infoStyle.dotSize || this.options.infoStyle.dotSize !== 0
              ? this.options.infoStyle.dotSize
              : 4
            : 4 //点大小
        }
      }
    }
  },
  data() {
    return {
      // canvas 主体
      canvas: null,
      // 图像渲染内容
      ctx: null,
      // 画布高度
      canvasHeight: 0,
      // 画布宽度
      canvasWidth: 0,
      // 画布中心点 [x,y]
      canvasCenter: [0, 0],
      // 金字塔四个点位置
      point: {
        top: [0, 0],
        left: [0, 0],
        right: [0, 0],
        bottom: [0, 0],
        shadow: [0, 0]
      },
      // 数据信息
      dataInfo: [],
      // 金字塔顶端角度信息
      topAngle: {
        LTB: 0,
        RTB: 0
      },
      // tooltip 模板
      tooltipDiv: `<div  style="margin: 0px 0 0; line-height: 1;border-color: $[backgroundColor]$ ;background-color: $[backgroundColor]$;color: $[fontColor]$;
    border-width: 1px;border-radius: 4px;padding: 10px;pointer-events: none;box-shadow: rgb(0 0 0 / 20%) 1px 2px 10px;border-style: solid;white-space: nowrap;">
        <div style="margin: 0px 0 0; line-height: 1">
          <div style="font-size: $[fontSize]$px; color: $[fontColor]$; font-weight: 400; line-height: 1"> $[title]$ </div>
          <div style="margin: 10px 0 0; line-height: 1">
            <div style="margin: 0px 0 0; line-height: 1">
              <div style="margin: 0px 0 0; line-height: 1">
                <span
                  style="
                    display: inline-block;
                    margin-right: 4px;
                    border-radius: 10px;
                    width: 10px;
                    height: 10px;
                    background-color: $[color]$;
                  "
                ></span>
                <span style="font-size: $[fontSize]$px; color: $[fontColor]$; font-weight: 400; margin-left: 2px">$[name]$</span>
                <span style="float: right; margin-left: 20px; font-size: $[fontSize]$px; color: $[fontColor]$; font-weight: 900">$[val]$</span>
                <div style="clear: both"></div>
              </div>
              <div style="clear: both"></div>
            </div>
            <div style="clear: both"></div>
          </div>
          <div style="clear: both"></div>
        </div>
        <div style="clear: both"></div>
      </div>`
    }
  },
  mounted() {
    this.init()
  },
  methods: {
    init() {
      this.initCanvasBaseInfo()
      this.paintDataInfo()
      this.paintingText()
      this.paintingBody()
      this.eventRegistered()
    },
    /**
     * @description: 初始化canvas基本信息
     * @param {*}
     * @return {*}
     * @author: 舒冬冬
     */
    initCanvasBaseInfo() {
      let el = document.getElementById('canvas-warpper')
      // 创建canvas元素
      this.canvas = document.createElement('canvas')
      // 把canvas元素节点添加在el元素下
      el.appendChild(this.canvas)
      this.canvasWidth = el.offsetWidth
      this.canvasHeight = el.offsetHeight
      // 将canvas元素设置与父元素同宽
      this.canvas.setAttribute('width', this.canvasWidth)
      // 将canvas元素设置与父元素同高
      this.canvas.setAttribute('height', this.canvasHeight)
      this.canvasCenter = [
        Math.round((this.canvasWidth - this.integration.distance[0] * 2) / 2) + this.integration.distance[0],
        Math.round((this.canvasHeight - this.integration.distance[1] * 2) / 2) + this.integration.distance[1]
      ]
      if (this.canvas.getContext) {
        this.ctx = this.canvas.getContext('2d')
        // 金字塔基本点位置
        this.point.top = [this.canvasCenter[0] - this.canvasWidth / 13, this.integration.distance[1]]
        this.point.left = [
          this.integration.distance[0] * 1.5,
          this.canvasHeight - this.integration.distance[1] - this.canvasHeight / 5
        ]
        this.point.right = [
          this.canvasWidth - this.integration.distance[0] * 1.9,
          this.canvasHeight - this.integration.distance[1] - this.canvasHeight / 5
        ]
        this.point.bottom = [
          this.canvasCenter[0] - this.canvasWidth / 13,
          this.canvasHeight - this.integration.distance[1]
        ]
        this.point.shadow = [
          this.integration.distance[0] - this.canvasCenter[0] / 5,
          this.canvasHeight / 1.2 - this.integration.distance[1]
        ]
        for (const key in this.point) {
          this.point[key][0] = this.point[key][0] + this.integration.offset[0]
          this.point[key][1] = this.point[key][1] + this.integration.offset[1]
        }
      } else {
        throw 'canvas下未找到 getContext方法'
      }
      this.topAngle.LTB = this.angle(this.point.top, this.point.left, this.point.bottom)
      this.topAngle.RTB = this.angle(this.point.top, this.point.right, this.point.bottom)
      // 计算各数据点位置
      this.calculationPointPosition(this.dataInfo)
    },
    // ======================================事件==========================================
    /**
     * @description: 鼠标事件注册
     * @param {*}
     * @return {*}
     * @author: 舒冬冬
     */
    eventRegistered() {
      const canvasWarpper = document.getElementById('canvas-warpper')
      //注册事件
      canvasWarpper.addEventListener('mousedown', this.doMouseDown, false)
      canvasWarpper.addEventListener('mouseup', this.doMouseUp, false)
      canvasWarpper.addEventListener('mousemove', this.doMouseMove, false)
      // //注册事件
      // this.canvas.addEventListener('mousedown', this.doMouseDown, false)
      // this.canvas.addEventListener('mouseup', this.doMouseUp, false)
      // this.canvas.addEventListener('mousemove', this.doMouseMove, false)
    },
    /**
     * @description: 鼠标按下
     * @param {*} e
     * @return {*}
     * @author: 舒冬冬
     */
    // eslint-disable-next-line no-unused-vars
    doMouseDown(e) {},
    /**
     * @description: 鼠标弹起
     * @param {*} e
     * @return {*}
     * @author: 舒冬冬
     */
    // eslint-disable-next-line no-unused-vars
    doMouseUp(e) {},
    /**
     * @description: 鼠标移动
     * @param {*} e
     * @return {*}
     * @author: 舒冬冬
     */
    // eslint-disable-next-line no-unused-vars
    doMouseMove(e) {
      const x = e.pageX
      const y = e.pageY
      this.highlightCurrentRegion(this.determineDataMouse(this.getLocation(x, y)))
      if (this.integration.tooltip.show) {
        this.showTooltip(this.determineDataMouse(this.getLocation(x, y)), this.getLocation(x, y))
      }
    },
    /**
     *  @description 判断一个点是否在多边形内部
     *  @param points 多边形坐标集合
     *  @param testPoint 测试点坐标
     *  @author: 舒冬冬
     *  返回true为真,false为假
     */
    insidePolygon(points, testPoint) {
      const x = testPoint[0],
        y = testPoint[1]
      let inside = false
      for (let i = 0, j = points.length - 1; i < points.length; j = i++) {
        const xi = points[i][0],
          yi = points[i][1]
        const xj = points[j][0],
          yj = points[j][1]
        const intersect = yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi
        if (intersect) inside = !inside
      }
      return inside
    },
    /**
     * @description: 获取当前鼠标坐标
     * @param {*}
     * @return {*}
     * @author: 舒冬冬
     */
    getLocation(x, y) {
      const bbox = this.canvas.getBoundingClientRect()
      return [(x - bbox.left) * (this.canvas.width / bbox.width), (y - bbox.top) * (this.canvas.height / bbox.height)]
    },
    // ======================================算法==========================================
    /**
     * @description: 根据A点旋转指定角度后B点的坐标位置
     * @param {*} ptSrc 圆上某点(初始点);
     * @param {*} ptRotationCenter 圆心点
     * @param {*} angle 旋转角度°  -- [angle * M_PI / 180]:将角度换算为弧度
     * 【注意】angle 逆时针为正,顺时针为负
     * @return {*}
     * @author: 舒冬冬
     */
    rotatePoint(ptSrc, ptRotationCenter, angle) {
      const a = ptRotationCenter[0]
      const b = ptRotationCenter[1]
      const x0 = ptSrc[0]
      const y0 = ptSrc[1]
      const rx = a + (x0 - a) * Math.cos((angle * Math.PI) / 180) - (y0 - b) * Math.sin((angle * Math.PI) / 180)
      const ry = b + (x0 - a) * Math.sin((angle * Math.PI) / 180) + (y0 - b) * Math.cos((angle * Math.PI) / 180)
      const point = [rx, ry]
      return point
    },
    /**
     * @description: 求3点之间角度
     * @return {*} 点 a 的角度
     * @author: 舒冬冬
     */
    angle(a, b, c) {
      const A = { X: a[0], Y: a[1] }
      const B = { X: b[0], Y: b[1] }
      const C = { X: c[0], Y: c[1] }
      const AB = Math.sqrt(Math.pow(A.X - B.X, 2) + Math.pow(A.Y - B.Y, 2))
      const AC = Math.sqrt(Math.pow(A.X - C.X, 2) + Math.pow(A.Y - C.Y, 2))
      const BC = Math.sqrt(Math.pow(B.X - C.X, 2) + Math.pow(B.Y - C.Y, 2))
      const cosA = (Math.pow(AB, 2) + Math.pow(AC, 2) - Math.pow(BC, 2)) / (2 * AB * AC)
      const angleA = Math.round((Math.acos(cosA) * 180) / Math.PI)
      return angleA
    },
    /**
     * @description: 计算两点之间距离
     * @return {*}
     * @author: 舒冬冬
     */
    getDistanceBetweenTwoPoints(a, b) {
      const A = a[0] - b[0]
      const B = a[1] - b[1]
      const result = Math.sqrt(Math.pow(A, 2) + Math.pow(B, 2))
      return result
    },
    /**
     * @description: 计算数据的点位置
     * @param {*} val 点占比
     * @return {*}
     * @author: 舒冬冬
     */
    calculationPointPosition(val) {
      const LP = this.rotatePoint(this.point.left, this.point.top, this.topAngle.LTB * -1)
      const RP = this.rotatePoint(this.point.right, this.point.top, this.topAngle.RTB)
      let temporary = {
        left: [
          [0, 0],
          [0, 0],
          [0, 0]
        ],
        right: [
          [0, 0],
          [0, 0],
          [0, 0]
        ],
        middle: [
          [0, 0],
          [0, 0],
          [0, 0]
        ]
      }
      
      const dataInfo = val.map((item, index) => {
        if (index === 0) {
          for (const key in temporary) {
            if (key === 'left') {
              // 垂直后点的位置
              // 垂直后点点距离
              const vertical = [
                this.point.top[0],
                (LP[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1]
              ]
              // 还原后点的位置
              temporary.left = [this.point.top, this.rotatePoint(vertical, this.point.top, this.topAngle.LTB), vertical]
            } else if (key === 'right') {
              // 垂直后点点距离
              const vertical = [
                this.point.top[0],
                (RP[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1]
              ]
              // 还原后点的位置
              temporary.right = [
                this.point.top,
                this.rotatePoint(vertical, this.point.top, this.topAngle.RTB * -1),
                vertical
              ]
            } else if (key === 'middle') {
              // 垂直后点点距离
              temporary.middle = [
                this.point.top,
                [
                  this.point.top[0],
                  (this.point.bottom[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1]
                ],
                [
                  this.point.top[0],
                  (this.point.bottom[1] - this.point.top[1]) * (item.accounted / 100) + this.point.top[1]
                ]
              ]
            }
          }
        } else {
          for (const key in temporary) {
            const vertical = JSON.parse(JSON.stringify(temporary[key][2]))
            if (key === 'left') {
              // 垂直后点点距离
              const vertical1 = [this.point.top[0], vertical[1] + (LP[1] - this.point.top[1]) * (item.accounted / 100)]
              // 还原后点的位置
              temporary.left = [
                this.point.top,
                this.rotatePoint(vertical1, this.point.top, this.topAngle.LTB),
                vertical1
              ]
            } else if (key === 'right') {
              // 垂直后点点距离
              const vertical1 = [this.point.top[0], vertical[1] + (RP[1] - this.point.top[1]) * (item.accounted / 100)]
              // 还原后点的位置
              temporary.right = [
                this.point.top,
                this.rotatePoint(vertical1, this.point.top, this.topAngle.RTB * -1),
                vertical1
              ]
            } else if (key === 'middle') {
              temporary.middle = [
                this.point.top,
                [this.point.top[0], (this.point.bottom[1] - this.point.top[1]) * (item.accounted / 100) + vertical[1]],
                [this.point.top[0], (this.point.bottom[1] - this.point.top[1]) * (item.accounted / 100) + vertical[1]]
              ]
            }
          }
        }
        return { ...item, temporary: JSON.parse(JSON.stringify(temporary)) }
      })
      this.dataInfo = dataInfo
    },
    /**
     * @description: 判断鼠标在哪层位置上
     * @param {*}
     * @return {*}
     * @author: 舒冬冬
     */
    determineDataMouse(mouseLocation) {
      let req = false
      for (let index = 0; index < this.dataInfo.length; index++) {
        if (this.insidePolygon(this.dataInfo[index].drawingPoint, mouseLocation)) {
          return (req = { l: index + 1, obj: this.dataInfo[index] })
        }
      }
      return req
    },
    // ======================================绘图==========================================
    /**
     * @description: 绘画主体
     * @param {*}
     * @return {*}
     * @author: 舒冬冬
     */
    paintingBody() {
      // 左半边金字塔阴影
      this.ctx.fillStyle = 'rgba(120,120,120,.15)'
      this.ctx.beginPath()
      this.ctx.moveTo(...this.point.top)
      this.ctx.lineTo(...this.point.bottom)
      this.ctx.lineTo(...this.point.left)
      this.ctx.fill()
      this.ctx.fill()
    },
    /**
     * @description: 数据图层绘画
     * @param {*}
     * @return {*}
     * @author: 舒冬冬
     */
    paintDataInfo() {
      var index = -1
      this.dataInfo = this.dataInfo.map(item => {
        index++
        if (this.integration.color.length === index) {
          index = 0
        }
        return { ...item, color: this.integration.color[index] }
      })
      this.dataInfo = this.dataInfo.map((item, index) => {
        let drawingPoint = []
        this.ctx.fillStyle = item.color
        this.ctx.beginPath()
        let point1, point2, point3, point4, point5, point6
        if (index === 0) {
          [point1, point2, point3, point4, point5, point6] = [
            item.temporary.left[0],
            item.temporary.left[1],
            item.temporary.middle[1],
            item.temporary.right[1],
            item.temporary.right[0],
            item.temporary.middle[0]
          ]
        } else {
          [point1, point2, point3, point4, point5, point6] = [
            this.dataInfo[index - 1].temporary.left[1],
            item.temporary.left[1],
            item.temporary.middle[1],
            item.temporary.right[1],
            this.dataInfo[index - 1].temporary.right[1],
            this.dataInfo[index - 1].temporary.middle[1]
          ]
        }
        this.ctx.moveTo(...point1)
        this.ctx.lineTo(...point2)
        this.ctx.lineTo(...point3)
        this.ctx.lineTo(...point4)
        this.ctx.lineTo(...point5)
        this.ctx.lineTo(...point6)
        drawingPoint = [point1, point2, point3, point4, point5, point6]
        if (this.integration.infoStyle.stroke) {
          this.ctx.shadowOffsetX = 0
          this.ctx.shadowOffsetY = 0
          this.ctx.shadowBlur = 2
          this.ctx.shadowColor = this.integration.infoStyle.strokeColor
        }
        this.ctx.fill()
        return { ...item, drawingPoint }
      })
    },
    /**
     * @description: 绘画字体
     * 此方法请在 paintDataInfo() 执行后使用
     * @param {*}
     * @return {*}
     * @author: 舒冬冬
     */
    paintingText(lData) {
      this.ctx.shadowColor = 'rgba(90,90,90,0)'
      const color = this.integration.infoStyle.color ? this.integration.infoStyle.color : '#fff'
      const width = this.integration.infoStyle.width ? this.integration.infoStyle.width : 0
      const dotSize = this.integration.infoStyle.dotSize ? this.integration.infoStyle.dotSize : 4
      const offset = this.integration.infoStyle.offset ? this.integration.infoStyle.offset : [0, 0]
      let text = ''
      this.ctx.strokeStyle = color
      this.ctx.fillStyle = color
      this.dataInfo.forEach((item, index) => {
        if (item.drawingPoint) {
          let line = [
            [0, 0],
            [0, 0]
          ]
          this.ctx.font = `normal lighter ${
            this.integration.infoStyle.size ? this.integration.infoStyle.size : 14
          }px sans-serif `
          this.ctx.beginPath()
          if (lData && index + 1 === lData.l) {
            line = [
              [
                lData.obj.drawingPoint[2][0],
                (lData.obj.drawingPoint[2][1] - lData.obj.drawingPoint[5][1]) / 2 + lData.obj.drawingPoint[5][1]
              ],
              [
                lData.obj.drawingPoint[2][0] + lData.obj.drawingPoint[2][0] / 2 + width,
                (lData.obj.drawingPoint[2][1] - lData.obj.drawingPoint[5][1]) / 2 + lData.obj.drawingPoint[5][1]
              ]
            ]
            this.ctx.font = `normal lighter ${
              this.integration.infoStyle.size ? this.integration.infoStyle.size + 2 : 16
            }px sans-serif `
            text =
              this.integration.fontFormatter(item) !== 'default'
                ? this.integration.fontFormatter(item)
                : lData.obj.value + ' ---- ' + lData.obj.name
            this.ctx.setLineDash([0, 0])
            this.ctx.strokeText(
              text,
              line[1][0] + offset[0],
              line[1][1] + (this.integration.infoStyle.size ? this.integration.infoStyle.size + 2 : 14) / 3 + offset[1]
            )
          } else {
            line = [
              [
                item.drawingPoint[2][0],
                (item.drawingPoint[2][1] - item.drawingPoint[5][1]) / 2 + item.drawingPoint[5][1]
              ],
              [
                item.drawingPoint[2][0] + item.drawingPoint[2][0] / 2 + width,
                (item.drawingPoint[2][1] - item.drawingPoint[5][1]) / 2 + item.drawingPoint[5][1]
              ]
            ]
            text =
              this.integration.fontFormatter(item) !== 'default'
                ? this.integration.fontFormatter(item)
                : item.value + ' ----- ' + item.name
            this.ctx.setLineDash([0, 0])
            this.ctx.strokeText(
              text,
              line[1][0] + offset[0],
              line[1][1] + (this.integration.infoStyle.size ? this.integration.infoStyle.size + 2 : 16) / 3 + offset[1]
            )
          }
          this.ctx.setLineDash(this.integration.infoStyle.setLineDash)
          this.ctx.moveTo(...line[0])
          this.ctx.lineTo(...line[1])
          this.ctx.stroke()
          this.ctx.arc(...line[0], dotSize, 0, 360, false)
          this.ctx.fill() //画实心圆
        } else {
          throw '未找到 drawingPoint 属性'
        }
      })
    },
    /**
     * @description: 显示tooltip位置
     * @param {*} lData 当前层级
     * @param {*} coordinates 鼠标位置
     * @return {*}
     * @author: 舒冬冬
     */
    showTooltip(lData, coordinates) {
      let canvasWarpper = document.getElementById('canvas-warpper')
      let canvasTooltip = document.getElementById('canvas-tooltip')
      if (lData) {
        canvasTooltip.style.zIndex = this.integration.tooltip.z
        canvasTooltip.style.transition =
          ' opacity 0.2s cubic-bezier(0.23, 1, 0.32, 1) 0s, visibility 0.2s cubic-bezier(0.23, 1, 0.32, 1) 0s,transform 0.15s'
        let html = JSON.parse(JSON.stringify(this.tooltipDiv))
        if (this.integration.tooltip.formatter) {
          html = this.integration.tooltip.formatter(lData)
        } else {
          const searchVal = [
            ['$[title]$', lData.obj.title],
            ['$[name]$', lData.obj.name],
            ['$[val]$', lData.obj.value],
            ['$[color]$', lData.obj.color],
            ['$[fontSize]$', this.integration.tooltip.fontSize],
            ['$[backgroundColor]$', this.integration.tooltip.backgroundColor],
            ['$[fontColor]$', this.integration.tooltip.fontColor]
          ]
          searchVal.forEach(el => {
            html = html.replaceAll(...el)
          })
        }
        canvasTooltip.innerHTML = html
        canvasWarpper.style.cursor = 'pointer'
        canvasTooltip.style.visibility = 'visible'
        canvasTooltip.style.opacity = 1
        let [x, y] = coordinates
        x = x + 20
        y = y + 20
        // 画布高度
        // canvasHeight: 0,
        // 画布宽度
        // canvasWidth: 0,
        // 判断是否超出框架内容
        if (x + canvasTooltip.clientWidth > this.canvasWidth) {
          x = x - canvasTooltip.clientWidth - 40
        }
        if (y + canvasTooltip.clientHeight > this.canvasHeight) {
          y = y - canvasTooltip.clientHeight - 40
        }
        canvasTooltip.style.transform = `translate3d(${x}px, ${y}px, 0px)`
      } else {
        canvasWarpper.style.cursor = 'default'
        canvasTooltip.style.visibility = 'hidden'
        canvasTooltip.style.opacity = 0
      }
    },
    /**
     * @description: 高亮某一层级
     * @param {*} lData 层级数据
     * @return {*}
     * @author: 舒冬冬
     */
    highlightCurrentRegion(lData) {
      this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
      if (!lData) {
        this.paintDataInfo()
        this.ctx.shadowColor = 'rgba(90,90,90,0)'
        this.paintingBody()
        this.paintingText()
        return
      }
      this.paintDataInfo()
      this.ctx.shadowColor = 'rgba(90,90,90,0)'
      this.paintingBody()
      this.ctx.fillStyle = lData.obj.color
      //  this.ctx.scale(1.05, 1.05)
      this.ctx.beginPath()
      this.ctx.moveTo(lData.obj.drawingPoint[0][0], lData.obj.drawingPoint[0][1])
      this.ctx.lineTo(lData.obj.drawingPoint[1][0], lData.obj.drawingPoint[1][1])
      this.ctx.lineTo(lData.obj.drawingPoint[2][0], lData.obj.drawingPoint[2][1])
      this.ctx.lineTo(lData.obj.drawingPoint[3][0], lData.obj.drawingPoint[3][1])
      this.ctx.lineTo(lData.obj.drawingPoint[4][0], lData.obj.drawingPoint[4][1])
      this.ctx.lineTo(lData.obj.drawingPoint[5][0], lData.obj.drawingPoint[5][1])
      this.ctx.shadowOffsetX = 0
      this.ctx.shadowOffsetY = 0
      this.ctx.shadowBlur = 10
      this.ctx.shadowColor = this.integration.infoStyle.highlightedColor
      this.ctx.fill()
      // 阴影绘制
      this.ctx.beginPath()
      this.ctx.moveTo(lData.obj.drawingPoint[0][0], lData.obj.drawingPoint[0][1])
      this.ctx.lineTo(lData.obj.drawingPoint[1][0], lData.obj.drawingPoint[1][1])
      this.ctx.lineTo(lData.obj.drawingPoint[2][0], lData.obj.drawingPoint[2][1])
      this.ctx.lineTo(lData.obj.drawingPoint[5][0], lData.obj.drawingPoint[5][1])
      this.ctx.fillStyle = 'rgba(120,120,120,.15)'
      this.ctx.fill()
      this.paintingText(lData)
    }
  }
}
</script>

结尾

© 版权声明
THE END
喜欢就支持一下吧
点赞9 分享
评论 抢沙发
头像
欢迎您留下宝贵的见解!
提交
头像

昵称

取消
昵称表情代码图片

    暂无评论内容